Sunday, June 24, 2007

Duck Hunt

Team: sparklemotion
FLICKR : Duck Hunt Photos
WIKIPEDIA: Sparklemotion Wiki


GAME CONCEPT
This game is essentially a race where groups of two to three persons make up a team.
They go out and recreate a photo based on the images they are given along with allocated objects; a rubber duck and goose items.
Teams then return with new images.
The idea of the game is to have fun by being the most creative, and fastest team.
The team with the most points wins the game.
Blue tooth is involved in transferring information.
Duck duck goose is incorporated by the ducks heavy use as a symbol within the game and goose because persons have to be willing to be a bit of a goose to play the game.
The glove features as a common item in the goose items category.

GAME RULES
DUCK HUNT GAME IS A RACE AND WORKS ON A POINT SYSTEM. THE MORE POINTS YOUR TEAM GETS THE HIGHER YOUR SCORE…

• 1 point each goose item a civilian wears in place of a team member
• 1 point per minute back early
• 1 point per minute deduction for back late
• 1 point per goose item incorporated in image
• 1 point deducted if location isn’t detectable
• 1 point deducted for duck being in the wrong place

Players are encouraged to be creative that’s where the fun is…

THE GAME STRUCTURE
• Teams are given 6 or more random images from 3 major locations
• Goose items are shared evenly between teams
• Teams are given a rubber duck
• Teams are to create a new image using the photos we gave them as a starting point incorporating the duck in its original position; otherwise teams are free to be as creative as they like with the image they make no restrictions on perspective composition or how the goose items are worn.
• Objective is to be the biggest Goose by making the funniest and most creative image possible
• Teams have a maximum of 45mins to complete 6 images
• The game has a game master that will allocate items, receive final images and add up points tally to give a winner.
• Teams to text or blue tooth there images to game adjudicator to be uploaded to flickr
• The team with most points by the end wins and gets to keep their duck!

2 comments:

Administration said...

Duck Hunt assessments


Pictures at

http://www.flickr.com/photos/ariaanime/tags/duckduckgoose/ (all the Game photos)
http://www.flickr.com/photos/ariaanime/sets/72057594087931587/ (Photo set)


game master

This game would appeal to I believe a teenage to early 20s group, I think it is good for places like schools/ uni social clubs even work groups as it is social it is a teamwork game and it is about having fun. The reason I wouldn’t say that in general people in their 30s and up wouldn’t suit the game is that it is less likely they will want to look like a goose… I don’t really myself - but I find it funny when others do, perhaps it would be fairer to say that more extroverted people may suit the game?

Being game master was actually a really insightful experience as I was privileged to see aspects of the game in play that didn’t occur during sparkle motions own game test.

These things were;
- teams deciding to take extra photos because they had more people in there group and they decided that it was best for some reason…
- another team thought that they only had to take photos of the objects while wearing items and so they appeared to look like gooses and so they infact got back much quicker than the other teams…
This was quite interesting to me as I hadn’t thought of this as there was no where in the rules to deduct points based on players excluding themselves from the images and so it can be seen as a strategy to get back fast and win the race…
It seems to me that if ever organising an event like this in the future to make sure I/we set very clear rules out to players verbally, as we had written what we felt were clear rules but they needed to be even clearer.

I don’t think the game was mentally challenging or a game that would entice players back based on a competitive ideal. The learning curve is pretty easy it is just a matter of reading the rules through and really looking at them before the game starts.

The game was over in a shorter time frame than I would of expected initially we thought people may need 45mins, but as they were playing it like a race they were much quicker most were back within 30 mins…

Well I do believe that the game fits the magic circle but as I was game master and didn’t get to play it myself, it is a less objective viewpoint, though I think generally the idea of the game came across well I believe that players had fun with the items they had to dress up in the ducks were definitely a popular item people were happy to give them a good home ☺ and I think that the Bluetooth worked well in regards to receiving the players images at the end of the game it meant there was no out of pocket cost for players, hey didn’t need to text images and it was quick. And I think that because players had the option of staying within RMIT or going further to QV or Melbourne Central there was a comfort zone being RMIT. As the game mixes players with the public having a more familiar area was a good idea.

I found it interesting how all groups were really keen to see who won and get the points added up. So the game did have a fun competitive nature. The team that won in the end did actually follow the rules properly they were not the first back but they achieved all of the objectives.




Who would the game appeal to? Any demographic it isn’t restricted to any race nor gender. It may affect lower class people because the medium used was mobile phone, in particular blue tooth. Age, probably around 12 + any younger and it might be a little dangerous, you have to talk with strangers and it wouldn’t be advised to children.

Was it too hard? Or easy? Why? Relatively easy, but I was familiar with the cityscape and knew where everything was. If I was unfamiliar with the locations it would have been a lot harder. Also getting people to pose for photos was rather complicated, we were ignored a lot.

Was it physically or mentally challenging? Physically challenging in the sense of running around, but not that challenging, it was possible. Mentally? Not at all, but again this was because we knew our surrounding.

Does it have a steep learning curve? No it was pretty much- find this place and take a photo.

Would it be a game people came back to play again to improve their skill etc? I wouldn’t mind playing it again, but there was no skill involved.

Rules
Are they clear, comprehensible, logical? Yes everything was well understood, nothing was left unsaid. There was no way you could have cheated or bent the rules.

Are they easy to remember and follow? Yes

Are there enough or too many? They covered all basics. There was nothing to question.

Do they get in the way of playing the game? Not at all, getting people to be in the photo wasn’t compulsory but it added to the challenge.

Magic circle
Is a sense of the scope of the game established? We didn’t really know what was out of bounds until we saw the photos.

Is it over an appropriate area? There was a large area to run around in, if we weren’t allowed to pick our own pictures we may have been running all over Melbourne central – QV – Uni.

Is any special paraphernalia needed for it appropriate? The key item was a rubber duck which we had to carry with us to recreate the photographs. We also had to wear/carry two abnormal objects, they weren’t quite needed but they were sort of incorporated into the rules for extra points.

Do such items fit in with the theme of the game? The abnormal objects didn’t really connect with anything, but like I said before, it was worth it for the extra points.

Do they extend the experience or potential of the game? Yes they did, it was fun to laugh over, and also getting citizens to hold/wear.

Goals
Do you know what the goal of the game is? It was established right off, we had recreate the photographs given to us within a certain amount of time, and we would get more points for said photographs depending on what we did – positioned it right, made a civilian appear in the picture willingly, and also having them hold one of our items.

Do the game actions make sense in relation to the goal? Yes, very clear.

Do the goals seem meaniful? If you want to win, yes.

Duration
Did it take too long? Yes and no, it would have been better had the playing field been minimized, we were only given an hour of play to run around from uni to QV to Melbourne Central. The time flew by before we realized we had to get back.

What was the experience like? Pretty good, it was cold and wet but running around made us warm up. It got our blood boiling so early in the morning and set the mood for the rest over the day, overall quite enjoyable.

Gameplay
Was it fun? And why/not? Yes, we all had a laugh wearing our costumes and trying to convince civilians to pose for us was also fun, we had some strange looks. Figuring out where the photos were taken was also a challenge but was great.

Would anyone play it if they weren’t being forced to? Yes I believe so, the only thing that might make them not play is looking foolish.

What could have been improved? Minimize the area to play, there was a lot of running around involved in our team, and in such a short time wasn’t very good for my low stamina. The Bluetooth part of the game also didn’t take effect at all; I think this is because of the range of the Bluetooth’s capabilities. But Bluetooth was such a dodgy technology for this type of game.

What really worked about it? The pre-taken photographs and making people get in the photo, I think that really set up the challenge. Finding the right location and convincing people really made it good.

Overall I quite enjoyed it. It was easy to understand and follow, the goal was obvious and the challenge was fun. I don’t know how they could have incorporated Bluetooth into the game but other than that, great job.



Duck Hunt
Who would the game appeal to?
This game appeals to an age group roughly to around 15-30 year olds, the game has a physically fun factor, and requires running around to areas, searching place.
But the game also requires, I believe, a technological requirement; players must know how to use a camera-phone to zoom in and take pictures of where the duck is.
I believe there is a social aspect based in this game as players need to approach the public asking them to wear silly items while also going into public wearing these items themselves. These factors would best apply to the age group of around 15-30

Easy / Hard?
Seeing as though there were small area restrictions as to where the duck pictures were taken, the game was fairly easy to all players/teams. Not really mentally challenging, just a basic understanding of the local area was needed. Once the players understand the game there is no real way to get better at it, except maybe running to destinations faster, and becoming more approachable to the general public to ask them to wear items.

Rules
Rules are very straightforward once explained by the game master, anyone from the age of 12-15 could quickly comprehend the rules and as this game is played in teams other players in the teams can be asked as to the rules. Not too many rules based on the complexity of the game.

Magic Circle
The city is a very appropriate area for duck hunt, there are many areas in which the game can be played and can be modified. The only requires item is a camera-phone to take photos, or even a digital camera.

Goals
The goal of the game was to take all the pictures where the duck was taken with as many objects given out to the teams as possible in the photos, while being the fastest team back with the photos taken

Duration
The game took roughly 20-30 mins to complete

Experience
The game was pretty fun, enabling players to become more social while having fun taking photos of areas around Melbourne

Was It Fun?
I believe there was more fun games that were played but this is still a pretty active and fun to nonetheless.

What could be Improved?
Maybe the area restrictions could be smaller considering the time we had to play it

What worked about it?
The fact that it creates a social environment and players are not forced into talking to the public unless they are comfortable. It is a very quick learning game, and most people could play it.



This game will appeal to an age group from 15 – 30 and any demographic.
The difficulty of the game was just about right for us students but could be challenging for others who don’t know the city.
It was not really physically or mentally challenging but yet still had a good element of fun.
There is no real learning curb at all.
Skill for this game comes from how well you know your surroundings and skills could be improved by simply travelling around.

Rules
The rules to this game were well set out very clear, comprehensible and logical.
There were very few rules so they were easy to remember and follow.
For this style of game the rules were just about right.
The rules to this game do not interfere with the game play.

Magic circle
The area for this game was quit suitable for the players being students at the time.
For this game we needed to supply our own camera.
Yes this particular item is essential to play the game.
The camera dose not extend the experience it is the game.

Goals
The goals of the game a very simple and clear they are to take photos of certain locations with a ruber ducky and also a person wearing selected items and be the first team to get all there photos done and get back in time.
The actions you have to take make perfect sense in relation to the goal
The goals are meaningful.

Duration
In this particular game you are given half an hour to get the objectives done and that time is quit adequate.


Game play
The experience of this game was fun because it’s different to most games in style that you have to run around the city taking photos and trying to get random people of the street involved.
I am sure everyone would play it they weren’t being forced to after a few drinks anyway.
I cannot think of anything that could improve the game.
And it all worked pretty well. It was well thought out.


Game Target Audience:
It seems to me that Duck Hunt is a game for people between the ages of 12 to 35 and for all demographics.

Difficulty Level:
The game wasn’t particularly hard because of the simpleness of the goals but it was challenging enough to not make it easy.
Some of the photos were harder than others when trying to figure out the locations of the duck, but this would have made the game harder if not for the fact that we got to pick the photos we wanted to use rather than being given one.
It has probably about a 5minute learning curve if any. I wouldn’t think that you could improve your skills by playing it another time.

Rules:
The rules are fairly clear and make sense. They are easy to understand and remember. I think the amount of rules given was sufficient but probably the points system could have been a little bit clearer, because there seemed to be a little confusion about team placing and timing.

Magic Circle:
I would determine that the scope of the game was fairly large in terms of making the game a whole lot larger. There is definitely room to move within the rules to make this game global if wanted.
The location for this game spanned over an appropriate area for the time limit given.
The special paraphernalia needed for the game was appropriate In terms of getting the different clothing items to wear to embarrass you. They tended to increase the ‘funny’ aspect of the game.

Goals:
The goal of the game was to find the location of the duck according to the photo given. Players where then supposed to take a photo with the duck in the same place. Points were awarded for having the duck in the correct place in the photo and wearing items of clothing in the photo. The actions that are in the game are meaningful to the end result because they influence the strategy you take.

Duration:
My group was able to complete the game in 15 minutes even though we had an hour to do it. This is because we chose to use the strategy of finishing first to make up the points of not getting people to stand in the photos.

Gameplay:
The game was sort of fun because it got the player thinking about places and possibilities but the game lacked any real intensity or drive because it didn’t have any pressure situations.
The gameplay was very typical location-based where the player must go and find something but there was no real third dimension apart from the ‘funny clothes’ side of it.

Improvements:
The thing I feel should have been improved is the part where you choose the photo to reference the location. Rather than choosing which photos you want, it should be a lucky dip sort of thing, which could increase the difficulty level. Otherwise it was a pretty good game and I had some fun while playing it.



Well that game was good. Am not going to say it was brilliant but it was good. It had potential but running a game at bout 9 in the morning specially one that requires a lot of energy is not fun … am a programmer. Waking up before 10 is never fun in my world: D. so it guess that was just a personal bias of not liking the game. Games that I played after 10 get a better review: P
The game started of decently by matching the pictures given with the toy duck and take similar shots. More points given if pedestrians were involved. Which is what got to me. Pedestrians. ? When am a pedestrian I try avoiding other people that want me to do something. It’s a social thing .most people does it? Finding a person before 9 makes this job even harder. The game lacked the energy that it needed. Maybe it would have been better had it been played at bout 12 in the afternoon when people seem to move around in groups. It’s always more easy to snag a person for a game when in group and peer pressure works wonders: D

Also the costumes that the pedestrians were supposed to wear. Asking people to join in the game is something. Asking them to wear a silly costume isn’t really going to work if they have been ninja’d into doing something they may or may not like. It’s not a bad idea. But it needs to be in the right place at the right time. :) Like maybe a UNI where people are more willing to join. Games like this need to be run on the age group. Older people like to associate with older people. And vice versa. . The game was overall easy to understand. Fun to play had it been a better time of the day. But the costumes needed to go. Even though am assuming it was what they were supposed to design a game with costumes. A alternative would have been given ducks to random people who would hide and dress Everone in costume and make the random person make noise so people would hunt the duck down from clues: D but that’s another story

The game wasn’t definitely the most interesting one I played on the day. But was a good effort since all of us did put a fair amount of work into it

Who would the game appeal to? (age groups, demographics)
Late teens to adult. Would have to be played in groups.

Was it too hard? Or Easy? Why?
Was about the right difficulty but the people we were trying to get in the photos were being very unhelpful.

Was it physically or mentally challenging?
Physically because it was a pain to run around but and mentally because you had to think where the places in the pictures were.

Does it have a steep learning curve?
None.

Would it be a game people came back to play again to improve their skill etc?
Probably not because all it involves is running around.


Rules
Are they clear, comprehensible, logical?
Not really. Getting people to be in the photos is hard enough let alone make them wear weird items.

Are they easy to remember and follow?
Yes.

Are there enough or too many?
Just about right.

Do they get in the way of playing the game?
Yeh a lil, when u hav to wait around for someone to show up to get in a pic with the duck it was a pain. Especially when they would just say no.


Magic Circle
Is a sense of the scope of the game established?
Yes

Is it over an appropriate area?
no. should hav just been in melb central OR QV not both.

Is any special paraphernalia needed for it appropriate?
The duck and the weird clothes we had to wear

Do such items fit in with the theme of the game?
Wouldn’t really have made a difference with or without the items.

Do they extend the experience or potential of the game?
No


Goals
Do you know what the goal of the game is?
Yes

Do the game actions make sense in relation to the goal?
Yes, running around and finding the places to take the photo of a duck.

Do the goals seem meaningful?
Offcourse, who wouldn’t want a photo of a duck?


Duration
Did it take too long?
No

What was the experience like?
Not very exciting. Didn’t keep you on your toes. There wasn’t much of a race apparent.


Gameplay.

Was it fun? And why/not?
Was to start with but lost its appeal very quickly

Would anyone play it if they weren’t being forced to?
Possibly if they were very bored.

What could have been improved?
Not used the weird items in the photos, making the pedestrians want to participate
More.

What really worked about it?
The general idea was good but could have benefited from a rule revise. No items, smaller areas, and more competition from the other teams.


Who would the game appeal to?
Youth groups, teenage camps, school kids etc.

Was it too hard? Or Easy? Why?
It was an easy game to play, which wasn’t a bad thing. It wasn’t over complicated, the rules were simple; take a photo in a location.

Was it physically or mentally challenging?
It was physical challenging, as you’re under a time limit. You have to run between photo locations.

Does it have a steep learning curve?
No

Would it be a game people came back to play again to improve their skill etc?
No, it’s more of a one-off time filler game. This is because there are many random locations used that you cannot know of before you start the game.

Rules
Are they clear, comprehensible, logical?
My group confused some of the rules. We didn’t realise we had to be in the photos we took so in the end we were disadvantaged.

Are they easy to remember and follow?
Yes

Are there enough or too many?
Just enough rules as it was a simple game.

Do they get in the way of playing the game?
No, they were fine. There was a lot of freedom in the rules. Ie; you didn’t have to wear the goose item, but you received extra points if you did.

Magic Circle
Is a sense of the scope of the game established?
Yes

Is it over an appropriate area?
Yes, as the photo locations were across only three blocks. They were evenly spaced out as well.

Is there any special paraphernalia for it appropriate?
Yes, we had the goose items. The game revolved around this and a rubber ducky.

Do such items fit in with the theme of the game?
Yes, as the game theme was ‘duck, duck, goose’. The ‘goose’ items were articles of clothing.

Do they extend the experience or potential of the game?
It was easy to carry around a duck. The goose items were easy to wear too. They were the more interesting part of the game.

Goals
Do you know what the goal of the game is?
Find six randomly choses locations and take a photo in that exact place.

Do the game actions make sense in relation to the goal?
Yes

Do the goals seem meaningful?
Yes

Duration
Did it take too long?
The time went fast. Maybe it was a little short. Our group finished under an hour.

What was the experience like?
Fun, but I’ve played a similar game before. The only difference was the duck and goose items.

Was it fun? And why/not?
It was fun, but only for a short time. I wouldn’t want to play it again in the same day.

Would anyone play it if they weren’t being forced to?
If there were a choice, some people would not want to play. It doesn’t sound exciting in writing but it is ok.

What could have been improved?
Another interesting element to the game that would make the experience more varied. In this way you would feel like playing the game more often.

What really worked about it?
The items used and the well picked photo locations. It’s a fun game, if you play it once every so often.


Highly thought out game with a considerable listing of complex rules and regulations. One major prerequisite was the ability to capture a digital image. Because of the complexity of the rules it was clear form the start that some needed tweaking (i.e. time limits). The game divulged into being shamed publicly and ones ability to interact with the public to complete some of the tasks required for bonus points. Long game that needed more incentive to be speedy, our group found ourselves casually walking and talking on the way to the destinations. An extremely good game for bonding and mixing with other team members.

Administration said...

For this game we were given 6 photos from around the city with little ducks in them, and were told to recreate each photo and to also include out “duck items” (clothing etc.) and make it back ASAP.

The game was pretty fun. It would appeal to almost anybody, except for the “too cool for games” period (14-17 years old). People who don’t like walking around probably wouldn’t like it, and if you aren’t competitive enough then the whole ordeal will seem like a waste of time, as the goal of taking the photos has little satisfaction compared to that of beating other teams. It’s a pretty simple game that anyone could manage, as long as you or someone in you team has a basic knowledge of Melbourne Central’s, RMIT’s, and QV’s layouts.

The rules were straight forward enough, except that we didn’t read them properly, moving us from 1st to 2nd position. Similar variants of such game I have played before, so rules were easy enough to remember, and if you forgot one someone else in your group would no doubt remember it (plus we had printed rules). The rules (wearing crazy clothes etc.) added to the wackiness of the game, running around the city with little ducklings!!

There were basically 3 goals:
- find the place
- get some stranger to wear the crazy clothes
- make it back quickly

We attempted to skip the 2nd one, sacrificing bonus points in exchange for a time bonus. It was a bad move, as after reading the rules again we realised doing all three was better.

Regardless of whether we won or lost, this shows there are different strategies and tactics that the teams can decide on, thereby involving them more in the game and making more their own; making it more interesting.

It went for a good time (because the class was running late) and all the teams were within about 10 minutes of each other. With that kind of variation it means it’s good because you can run it to a general timeframe. The timeframe could also be easily changed by adding/removing the number of photos each group has to find.

Despite all the positive points, I probably wouldn’t play this game unless forced to. Things are satisfying when you are good at them; this game required little skill, so you couldn’t really be skilled at it or improve your skills in it, it was either you knew where the photo was or you didn’t. Therefore it wasn’t that satisfying to play.

I enjoyed it though because running around the city with friends is much more fun than some classes (except for media cultures), but I think I would have much preferred something more skilful, like throwing rocks into a bin from 50m away. We awarded this team 1st place.